GTA-Expert.it il sito italiano di Grand Theft Auto. News, Trucchi, Soluzioni, Guide, Informazioni, Mods Download su GTA. Vice City GXT Editor Vice City GXT Editor. GTA Vice City GXTEditor V1.0 Mod was downloaded 22200 times and it has 5.37 of 10 points so far. Download it now for GTA Vice City! GTA.cz - All about Grand Theft Auto IV (GTA 4) Creator/author: Xmen Downloaded: 1244x Size: 1.1 MB Description: You can easily edit.gxt files with this program. Here's what I'm trying to do: I used the GTA ZONE editor to edit one of the zones (LIND4c) so it would cover the Ganton part of the Los Santos River, and changed the 'text' value to LSRIV. The changes were applied, but now I need to change the text label that appears when you enter th. Game GTA Vice City came back in 2003 and has attracted fans with its unusual style. The game is set in the sunny town of Vice City. Protagonist Tommy Vercetti early storyline substituted and he has to find money for his boss by any means.
Current version: | 1.2 |
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Developed by: | CyQ |
Supported games: | GTA VC |
GXT Editor is a tool by CyQ that lets you edit Vice City's GXT file.
Usage
Open the program vicegxt.exe. In the input box named 'File', type in the location of a valid GXT file. Click the 'Load' button to load the file. A list of key tables and keys are shown in the middle two boxes. Those can be added, renamed, or removed. Select your key to edit. When a key is selected, the text is shown in the bottom input box. After you finish editing, click the 'Apply' button to apply the change. Click 'Save' to save your changes into the GXT file.
External links
- GTAForums topic - Release topic
Grand Theft Auto: Vice City | |
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File Formats | .adf • .b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img/.dir • .ipl • .raw/.sdt • .rep • .set • .scm • .txd |
Documentation | Audio • Handling • Map Listing • Opcodes • RenderWare • Script Paths • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons |
Tools | CLEO • Collision File Editor II • G-Tools • GXT Editor • IMG Tool • Limit Adjuster • KEd (map editor) • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | How to create a mission • How to create a script • Vehicle Mod Installation |
Multiplayer | GTA:LC Multiplayer • gtaTournament • Multi Theft Auto • State Of Liberty Online • Vice City Multiplayer • Vice City Online |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |
RenderWare (RW for short) is the graphics engine by Criterion Software that was licensed and used by Rockstar Games for their titles Manhunt, Bully, Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, just as for various other games. GTA III's portable successors Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories use the Rockstar Leeds engine that is almost a clone of the original RenderWare engine, which was already influenced by Rockstar Game's custom engine called RAGE, which was used in the later titles Grand Theft Auto IV and Grand Theft Auto V.
Description
RenderWare is a 3D API (Application Programming Interface) and graphics rendering engine used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas,and and in MUVRS's such as Active Worlds, and some VRML (Virtual Reality Markup Language) browsers. RenderWare is developed by Criterion Software Ltd. (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).
Prior to versions 2.x, an external programming or scripting language had to be used to take advantage of RenderWare. RenderWare 2.x, on the other hand, has its own internal scripting language: RWX (RenderWare script).
RWX support was dropped from RenderWare 3.x, instead focusing on a binary model file format. RWX scripts are incompatible with RW3.x.
With RenderWare 4.x, Criterion is slated to drop support for RW3.x's formats, thereby making version 4.x incompatible with scripts/files from all previous versions.
RenderWare is available for use in Windows based PC applications, and many video game consoles such as PlayStation 2, GameCube, Xbox and PlayStation Portable.
Versioning
Each GTA game was linked against a certain version of the RenderWare engine. The following table gives an overview over the different versions that apply to GTA.
PS2 | 3.1.0.0 | 3.3.0.2 | 3.6.0.3 |
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PC | 3.3.0.2 | 3.4.0.3 | 3.6.0.3 |
Xbox | 3.5.0.0 | 3.5.0.0 | 3.6.0.3 |
Android | 3.4.0.5 | 3.4.0.5 | 3.6.0.3 |
Gta Vice City Gxt Editor 1.0
On binary level, versions are used in different cases, most notably the library identifier stamp found in RenderWare's binary stream files. The stamp contains the version and build number of the RW library that wrote the file. It is a number that appears in the form 0xVJNBB
, where V (3 bits) is the Renderware version, J (4 bits) is the major revision, N (4 bits) is the minor revision and B (6 bits) is the binary revision. Version 3.6.0.3 for instance would be encoded as 0x36003
. The library build is 0xFFFF
in all versions used by GTA.
To make the library ID stamp, 0x30000
is subtracted from the version first and then packed as follows (where D is the 16 bit build number):
Version 0x36003
build 0xFFFF
for instance is encoded as 0x1803FFFF
.
Version 3.1.0.0 and before had no binary revision and build number and the library ID stamp was just 0x00000VJN
(no 0x30000
subtracted).Version 3.1.0.0 for instance would be encoded as 0x00000310
.Version 3.1.0.1 (used in some GTA III files, build FFFF
) on the other hand is encoded as 0x0401FFFF
.To find out what version a file has when reading, RW checks the upper 16 bits and assumes the old format when they're zero.
Gta Vice City Gxt Editor
These C example functions pack and unpack library ID stamps:
Binary streams
The most notable part of the engine when used in a modding context are the binary stream files, which contain either the games geometry (DFF) or its textures (TXD).
External links
- RenderWare 3 documentation (Discussion topic)
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Gta Vice City Gxt Editor 1.3
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